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Tank mechanic simulator roadmap
Tank mechanic simulator roadmap







tank mechanic simulator roadmap

– An option to duplicate the museum props when selecting them in museum menu – Bug when player was in tablet animation (get to hand) could click on objects in background – Null refs with MetalDetector logic when player picked up an object while the object was inside metal detector range – Problems with Water hose and Punp on extraction missions (disapearing) – A null ref when the extraction pump was working – An error when a tank could be spawned and not have a slot assigned – Extraction mission should now show correct objective when loading the scene again – Non-convex warnings when player used the hammer – A null ref when player when switching rooms or loading other level could send input to the game, and the game tried to react to the input (for instance, crouch)

tank mechanic simulator roadmap

– Weapons and other props have correct icons in museum customizer

tank mechanic simulator roadmap

– On Fastest quality level setting Screws can be now properly seen from correct distance. – Sounds for tanks now work correctly, according to the audio settings – Tanks in paint room won’t be able to switch to different visual modes – Weapons and other props now do not dissapear when entering the museum again.

tank mechanic simulator roadmap

Interior lights toggle now works correctly in overview menu

TANK MECHANIC SIMULATOR ROADMAP PATCH

– Added Patch notes panel in Menu (initial implementation) – Added UI for mini-game (initial implementation) – Added UI for list of tasks for Organizer (initial implementation) – Extras with proper Development Statuses – An option to open customizer panel when clicking on museum stands (the customizer panel opens for selected museum stand) – An option to switch modules on turret and engine stands by clicking on the stand (a radial menu opens) – An option to select the level of repairs in Storage menu But if you are successful you can increase your stature with characters and the various types of inn dwellers.– Examine, Interaction, Assembly and Disassembly key config It’s a basic conversation tree, but your success with responses are based on how often you use them. You can interact with recurring characters and have a choice between various responses. The campaign itself – as generic as the story is – has also a really interesting feature. There is also a World Map where you can select different building types banks can offer loans, neighbouring towns and villages are available to trade with, or you can even advertise your inn in some of the bigger towns. Decorating your inn for only one type will anger the others, but it means there is less chance of bar brawls taking place. There are five different types of patrons and you can choose to cater for them or not. This is all really a damn shame, because Crossroads Inn has some quite novel ideas. But they did grow on me, and I began to appreciate their charm after a while. Initially, the game looks like it was made on a potato: characters have about three different moves for all of their actions, the draw distance is pretty abysmal and it is very much all ‘original Xbox’ era. There is a unique charm to them, eventually. And let’s talk about those graphics for a moment.









Tank mechanic simulator roadmap